Seasons Reimagined
-We are separating the season from the good old monthly Legends League competition. Seasons will last for up to 3 months; Each season will introduce various themed content including seasonal stories, albums, events, and cosmetics.
-The monthly Legends League will behave the same, resetting players’ progress every month in exchange for fame and rewards.
-Seasonal albums can only be completed before the current monthly league ends.
Each season will come with 8-10 stories the player can build and upgrade on their home screen, each story telling a small adventure revolving around one of our characters. The stories are connected via the seasonal theme, and will allow us to create a rewarding experience spanning over a long period of time, creating a sense of achievement, attachment to the characters, and meaningful progression.
Sparks
Stories are built using a new resource called Sparks, which will come from various sources in the game, like event rewards, and the main one being the Arcade mini-game: Matchinko.
The mini-game will be introduced as a limited-time event in which you can spend Arcade Tokens earned in-game, and win two types of rewards: Sparks for building the home screen seasonal stories, and Credits, which can be used in the new Prize Center to buy a variety of items including boosters, perks, stickers, and seasonal cosmetics (such as emotes, outfits, etc).
New Modes:
Knockout
In Knockout, each player starts with a full health bar; scoring points in the game does damage to your opponent and decreases their health; the first player that reaches 0 health loses the match immediately.
Party
Party mode is aimed for daily mode players. It gives rewards based on your final position at the end of the game, and will be balanced in a way that 50% of the participants will win and get their booster back.
Brocco Boogie buff:
-We are updating this booster and giving him some extra points during activation.
-Disco balls are now activated only by dragging the disco ball itself. Dragging another piece into a disco ball will result in a normal swap
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