Game Modifiers
Modifiers diversify game play with various modes some of which can be combined.
5 Colors
|
Only five colors on the board. |
Blow ‘Em Up
|
Special pieces explode immediately. |
Hot Color
|
Hot (higher scored) color changes after being matched. |
Lightning Strike
|
All special matches create lightning pieces. |
Rainbow
|
Each color has a different score. |
Shared Energy
|
Both blue and red tiles fill your booster bar. |
Special O Rama
|
Every match creates a special piece. |
Super Sized
|
A super sized game board. |
4 Rounds
|
There are four rounds. |
5 Rounds
|
The match has five rounds. |
Any Move
|
Swap freely. No match required. |
Boosted
|
Each booster activation costs one star less to charge. |
Booster Limit
|
Booster activations are limited to two per round. |
Mighty Mushrooms |
Each Mushroom color has a different multiplier |
Perks Reload
|
Perks reload at the start of each round. |
Rainbow Energy
|
Each colour charges your Booster differently (excluding red/blue). |
Ramp Up
|
Each booster activation raises the amount of the booster activation cost. |
Red Alert
|
Matching red charges your opponent's booster. |
Sprint
|
Three rounds, two turns. |
Super Sprint
|
Two rounds, two turns. Boosters cost half the energy. |
Triple Sprint
|
Two rounds, three moves. |
Tricky Triples
|
Three rounds, three moves. |
Yummy Yellows
|
Only yellow pieces score points. |
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