Studios
Each studio has a different game mode mixer. Once you reach 3800 trophies, you will play a mix of the studio's mixers.
Studio Mode Mixers
Play Mode before 3800 consists of classic game modes in our studios. After 3800 they will be playable randomly under the RANDOM STUDIO option.
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Spotlight Stars |
The point from which players start playing after onboarding. Classic style. |
(0 Trophies Needed) |
Jungle Jam |
Jungle Rumble and above are studios. A mixer is added. Certain green pieces have a +3 on them and are worth three points each. |
(100 Trophies Needed) |
Dustville Duel |
The mixer of the orange pieces with cowboy hats and mustaches is added. Match special bandit pieces to trigger them. |
(300 Trophies Needed) |
Fireworks Festival |
The mixer of fireworks pieces is added. Match fireworks to send them flying across the board. |
(500 Trophies Needed) |
Gem Grab |
The mixer of crystal pieces (with extra points for matching them) is added. |
(800 Trophies Needed) |
Beam Blast |
Matches explode everything until reaching a piece of the same color. |
(1100 Trophies Needed) |
Funky Tiles |
The mixer of rainbow colored hollow squares with arrows is added. Matching funky tiles also explodes their neighbors. |
(1400 Trophies Needed) |
Plunder Pirates |
The mixer of treasure chest pieces is added. Get treasure chests to the bottom to earn energy. |
(1700 Trophies Needed) |
Candy World |
The mixer of jelly beans is added. Jelly beans match with both red and blue. |
(2000 Trophies Needed) |
Cloud City |
The mixer of X pieces is added. Matching X pieces gives you extra moves. |
(2300 Trophies Needed) |
Vegas Views |
The mixer of Vegas gambling style score pieces is added. Match Vegas tiles to earn double score. |
(2600 Trophies Needed) |
Bombs Away |
Bombs fall when the board is refilled. |
(2900 Trophies Needed) |
Tribal Trouble |
The mixer of a hot color is added. Hot (higher scored) color changes after being matched. |
(3200 Trophies Needed) |
Color Crystals |
Crystals explode all pieces matching their color. |
(3500 Trophies Needed) |
Daily Mode
The daily mode consists of other game modes which are different to the traditional ones. You can have up to three modifiers. Each day, there’s a new combination of rules and modifiers. This is presented as one of the Play options.
Arcade Man |
Matches explode the whole row or column. |
Best Turn Wins |
Your final score is your best turn’s score. |
Bombs Away |
Bombs fall when the board is refilled. |
Bullseye Bash |
The mixer of bullseye pieces is added. Bullseye score increases after every move. |
Color Crush |
Matches explode all pieces of the same color (blue/red excluded). |
Column Mania |
Column multiplier increases on every match. |
Crazy Columns |
Each column has a different score. |
Drillin’ Down |
Matches also explode all pieces below them. |
Energized |
Two random colors fill your energy. |
Extra Moves |
Matching X pieces gives you extra moves. |
Frozen Feud |
Match frozen pieces to unfreeze them. |
Moves Multiplier |
The multiplier increases with each move. |
Multiplier Madness |
Match purple tiles to increase your score multiplier. |
Multiplier Mushrooms |
Match colored mushrooms to increase your score multiplier. |
Rounds Multiplier |
The multiplier increases each round. |
Score Market |
Score increases the longer a color remains unmatched. |
Vertical Rush |
Vertical matches increase score multiplier. Horizontal matches reset the score multiplier. |
Win by Rounds |
Each round has its own score. Win more rounds to win the game. |
Zany Zappers |
Match zappers to reduce their counter to zero. Once that happens, they zap the pieces horizontally and vertically. |
Game Modifiers
Modifiers diversify game play with various modes some of which can be combined.
5 Colors |
Only five colors on the board. |
Blow ‘Em Up |
Special pieces explode immediately. |
Hot Color |
Hot (higher scored) color changes after being matched. |
Lightning Strike |
All special matches create lightning pieces. |
Rainbow |
Each color has a different score. |
Shared Energy |
Both blue and red tiles fill your booster bar. |
Special O Rama |
Every match creates a special piece. |
Super Sized |
A super sized game board. |
4 Rounds |
There are four rounds. |
5 Rounds |
The match has five rounds. |
Any Move |
Swap freely. No match required. |
Boosted |
Each booster activation costs one star less to charge. |
Booster Limit |
Booster activations are limited to two per round. |
Perks Reload |
Perks reload at the start of each round. |
Rainbow Energy |
Each colour charges your Booster differently (excluding red/blue). |
Ramp Up |
Each booster activation raises the amount of the booster activation cost. |
Red Alert |
Matching red charges your opponent's booster. |
Sprint |
Three rounds, two turns. |
Super Sprint |
Two rounds, two turns. Boosters cost half the energy. |
Triple Sprint |
Two rounds, three moves. |
Tricky Triples |
Three rounds, three moves. |
Yummy Yellows |
Only yellow pieces score points. |